Super Evil Megacorp
Challenge
Lead UX Designer on Rebel Moon: Bloodline cross-platform multi-player game. Owned UX design features for all aspects of the game, including Head Up Displays (HUDs), station areas, metagame features, and seasonal BattlePass.
Title
Staff UX Designer
Achivements
Built a Comprehensive UI Framework
Developed interactive Figma wireframes and base XAML structure for every game interface—from the landing page and character selection to in-game HUDs and end-of-match screens—ensuring a consistent, robust foundation across all aspects of the game.
Drove Iterative Design Documentation & Cross-Functional Collaboration
Created and continuously refined detailed mockups and design documents (using Figma and Confluence) for key features such as battlepass, loadout summaries, and aspect screens, while integrating feedback from design, engineering, and playtests.
Enhanced Game Accessibility Through Controller
Integration
Mapped controller controls for game’s pages, working closely with team members to standardize interaction nodes and ensure a seamless, accessible gameplay experience.
Managed UX Feature Rollouts
Oversaw the end-to-end implementation of UX features—from mockup approval to live testing—navigating rapid design shifts and high-stakes milestones while effectively troubleshooting and stabilizing features during critical periods.
Additional UX features - Game Success Ceremony
Strategically Shaped Game Flow and Future Roadmaps
Finalized the comprehensive game and meta-progression flow, initiated the mapping of tutorial elements to enhance player onboarding, and contributed to leadership efforts (including UX director candidate interviews), setting the stage for continuous evolution from the MVP (minimal viable product) phase through completion of the game.



