ZeroTransform (ViRo - NSFW)

Challenge 

To create the overall architecture and UI design of a new virtual social platform that would allow adult players to interact with one another.  This involved coming up with a main navigational system for the application, floor plans and requirements for multiple levels, and creating a user interface for users to easily discover things about one another.

Title

Senior Product Designer

Responsibilities

Created application architecture - including how player will get to different areas of application, what areas of the application should there be, how players will interact with other players, and the in-application UI.

Developed hi fidelity UI mockups for a NSFW game’s full social interface by researching current social platforms, interviewing customers, and building on standard UX/UI principles for virtual reality gaming. 

What was accomplished

Outlined multiple level architectures, designs, and UI feature requirements.

Created lo and hi fidelity UI mockups in Balsamiq and Affinity Designer (Illustrator equivalent).

Selected typography, color scheme, and created and overall visual design for the application.

Built a robust development and content repository in Confluence.

Implementing UI component layouts in Unity.

Updated the existing website (viro.club) and social media pages.

Samples

1. Experiences Tab Flow

Created the following hi fidelity mockups to demonstrate the overall selection menu, menu visual design, and Experiences user flow.  Worked out the overall architecture of the menu to show more solo actions and personal settings on the left, while separating out more social features onto the right hand side.  The center console area players are given information about where they are and quick controls for mic and speaker.  They can also access the site site search from this area.






Created the below menu shape to be the base menu shape for all sections tabs in the site. All other tabs are created to fit into this slanted design. Designed all GUI elements.
















2. Concierge Desk Mockups

Created an area of the application called the "Concierge Desk" where players could go to customize their experience within the application.  It is also the first place players would go to when opening the application for the first time and entering the rest of the game.  If a player wished only to do the minimal requirements to get in the first time, they could always return to revisit and change responses.



3. Coming Soon Area

Designed the ability for users to navigate areas via an elevator to separate areas and activity types.  Created these in-game signs to tease users about future content.

Mockups


Implementation